Simulation

Creativity surplus as virtual work

In the spring of 2008 I sat in the audience at Web 2.0 Expo in San Francisco, watching Clay Shirky on stage. His talk about the cognitive heat sink, on how television had disrupted humanity from spending large parts of our time on being creative, on producing things we wanted to produce, to being simple receivers of information pre-packaged by someone else made a huge impact.

English · Gamification · Minecraft · Participation · Simulation

522 words

3 minutes

Det virtuella sociala livet

Erik Starck skriver ett mycket välformulerat inlägg ang. varför förflyttning av vår fysiska kropp i många sammanhang kommer att bli mindre viktigt, framöver. Det är inte bara bostadsmarknaden som kommer att behöva en justering - vad händer med alla dyra kontor när anställda lätt och ledigt kan mötas virtuellt hela dagarna utan att det måste ske i en viss stads centrum?

Internet · Simulation · Swedish · Transhumanism · Virtualreality

61 words

1 minute

How do you live a life forever?

If you belong to generation X , this might apply to you. If you belong to generation Y or the mythical Z , it most certainly does.

English · Simulation · Transhumanism

417 words

2 minutes

Singularity Summit 2009 - report

(In Swedish at least for the time being. To view the tweets in English I wrote during the conference, use this search )

Consciousness · Culture · Science · Simulation · Swedish · Transhumanism · Virtualreality

60 words

1 minute

The Matrix had it all wrong

Yes, humans are going to end up in life sustaining pods, fed nutrients through an automatic delivery system and with our nervous system connected to a huge computer network.

English · Internet · Simulation · Transhumanism · Virtualreality

211 words

1 minute