Things I couldn’t find elsewhere

Minecraft

Creativity surplus as virtual work

In the spring of 2008 I sat in the audience at Web 2.0 Expo in San Francisco, watching Clay Shirky on stage. His talk about the cognitive heat sink, on how television had disrupted humanity from spending large parts of our time on being creative, on producing things we wanted to produce, to being simple receivers of information pre-packaged by someone else made a huge impact. Shirky compared the amount of hours we spend watching TV with projects like Wikipedia, and hinted at a future where instead of watching TV we would use our creativity to create other projects like it.

English · Gamification · Minecraft · Participation · Simulation

3 minutes