GrafX2 SDL2 version for macOS 64-bit
July 2, 2018

update 21/7: I’ll make regular builds of this, and hope to have it completely automated soon. They can be found here (link might change in the future):
original post: 12 hours ago SDL2 support was merged into the popular retro graphics program GrafX2. Here’s a fully distributable macOS x86_64 binary (only tested on macOS High Sierra) built from that.
Thanks to evil/DHS for letting me know of the new SDL2 support, even before it was actually merged ;)
(If you try to build from source yourself there are edits I’ve done on my local branch to make it build and include the support libraries/frameworks. Ask away)
4 Comments
leave one →
Great! Thanks! Was really looking forward to this!
64bit – 8bit Pixelage here we come…
Hm, the binary won’t really run on 10.13.6:
[…]
Dyld Error Message:
Library not loaded: @executable_path/../Frameworks/SDL2.framework/Versions/A/SDL2
Referenced from: /Applications/Grafx2.app/Contents/MacOS/Grafx2
Reason: no suitable image found. Did find:
/Applications/Grafx2.app/Contents/MacOS/../Frameworks/SDL2.framework/Versions/A/SDL2: code signature invalid for ‘/Applications/Grafx2.app/Contents/MacOS/../Frameworks/SDL2.framework/Versions/A/SDL2’
How could I fix this? Opening the binary via Cmd click -> open doesn’t help.
That’s actually an expected error with the git2130 build – but not git2131. Which did you test? Although, looking at the post, I see I only link the git2130 directly – the git2131 is found in the directory-link above. I’ll change that now as well.
(For some reason some High Sierras check for archive signatures which mine doesn’t. The latter build does not remove some files only needed for building from the SDL framework)
an “official” version for MacOS is now available :
http://grafx2.chez.com/index.php?static3/downloads